The you are currently using to execute commands Share public link
When running a script that contains require(moduleId) , the executor throws error: attempt to call a nil value (global 'require') .
Building in Roblox has evolved far beyond basic part manipulation. While the standard Building Tools by F3X (commonly known just as F3X) provide an exceptional user interface for moving, scaling, and coloring bricks, advanced creators often hit a ceiling when trying to automate complex structures or inject dynamic logic into their builds. f3x require script
For F3X, require() is used to:
This restricts building to players on the “Blue” team. You can extend this to check group membership, game passes, or any custom logic. The you are currently using to execute commands
Understanding how to construct, secure, and run an F3X require script is a foundational skill for building games, sandbox simulation platforms, and automated developer testbeds. What is an F3X Require Script?
local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local replicatedStorage = game:GetService("ReplicatedStorage") For F3X, require() is used to: This restricts
F3X require scripts allow for more fine-tuned control over who can build, allowing developers to set up specific teams or user IDs that have access to the tools in-game. How to Set Up the F3X Require Script
-- Check group rank if player:GetRankInGroup(config.groupRequirements.groupId) >= config.groupRequirements.minRank then return true end
return module
local importId = 'obcq' -- ID of the build to import local F3Ximport = require(workspace.F3Xexport) -- load module