Never have a RemoteEvent that takes a "TargetPlayer" and "Action" argument without checking if the sender is an Admin on the server side.
A local script executed via an exploit injector (like Synapse, Wave, or Hydrogen) cannot natively ban another player from a server under FilteringEnabled. It can only remove the player from the exploiter's individual screen.
-- Example: trigger when a button is clicked local screenGui = Instance.new("ScreenGui") local kickButton = Instance.new("TextButton") kickButton.Text = "Kick Player" kickButton.Size = UDim2.new(0, 200, 0, 50) kickButton.Position = UDim2.new(0.5, -100, 0.5, -25) kickButton.Parent = screenGui screenGui.Parent = Players.LocalPlayer:WaitForChild("PlayerGui") FE Ban Kick Script - ROBLOX SCRIPTS
print("Ban system loaded. Admins: " .. #admins)
Installing the FE Ban Kick Script is a straightforward process: Never have a RemoteEvent that takes a "TargetPlayer"
If you’re interested in creating your own admin system, let me know! I can help you: to save banned users permanently Create a custom GUI for moderation tools Secure your RemoteEvents against exploiters
Prevents a player from ever re-entering the game. This requires DataStores -- Example: trigger when a button is clicked
Exploiters successfully ban or kick others only if the game contains a backdoor . This happens when an inexperienced developer inserts a malicious "Free Model" from the Toolbox containing an obfuscated script. This hidden script opens an unprotected RemoteEvent , giving exploiters access to server-side privileges. How to Scan and Protect Your Game:
Understanding within the context of ROBLOX SCRIPTS is a great way to learn about the importance of server-side security in game development. However, relying on unknown scripts is risky. Prioritize secure, built-in solutions or trusted admin frameworks to protect your game and your players.
-- ServerScriptService -> BanHandler local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local BanDataStore = DataStoreService:GetDataStore("PermanentBans_v1") -- Create the Ban RemoteEvent local BanEvent = ReplicatedStorage:FindFirstChild("BanPlayerEvent") if not BanEvent then BanEvent = Instance.new("RemoteEvent") BanEvent.Name = "BanPlayerEvent" BanEvent.Parent = ReplicatedStorage end -- Define authorized moderators by User ID local ALLOWED_MODERATORS = [12345678] = true, -- Replace with actual User IDs -- Check if player is banned upon joining Players.PlayerAdded:Connect(function(player) local playerKey = "Ban_" .. player.UserId local success, banData = pcall(function() return BanDataStore:GetAsync(playerKey) end) if success and banData then if banData.IsBanned then player:Kick("\n[BANNED]\nReason: " .. banData.Reason) end elseif not success then warn("Failed to load ban data for " .. player.Name) end end) -- Handle incoming ban requests from Admin UIs local function onBanRequested(playerFiring, targetPlayerName, reason) if not ALLOWED_MODERATORS[playerFiring.UserId] then return end local targetPlayer = Players:FindFirstChild(targetPlayerName) if targetPlayer then local targetUserId = targetPlayer.UserId local playerKey = "Ban_" .. targetUserId local banInfo = IsBanned = true, Reason = reason or "No reason provided.", BannedBy = playerFiring.Name -- Save to DataStore local success, err = pcall(function() BanDataStore:SetAsync(playerKey, banInfo) end) if success then targetPlayer:Kick("\n[BANNED]\nReason: " .. banInfo.Reason) print(targetPlayerName .. " has been permanently banned.") else warn("Error saving ban data: " .. tostring(err)) end end end BanEvent.OnServerEvent:Connect(onBanRequested) Use code with caution. Part 3: Client-Side UI Trigger (LocalScript)