Fivem Infinite Stamina ((top)) Jun 2026

Should have infinite stamina, or only specific groups ?

There are two primary ways to integrate infinite stamina into a FiveM environment: Developer/Server-Side Scripting

-- Method 2: Set remaining sprint stamina to max SetPlayerSprintStaminaRemaining(PlayerId(), 100.0) fivem infinite stamina

local staminaActive = false local staminaLoop = nil

Citizen.CreateThread(function() while true do Citizen.Wait(0) -- Runs every frame for smoothness -- Check if the player is holding sprint (Shift by default) if IsControlPressed(0, 21) then -- 21 = Sprint -- Restore stamina to full every single frame RestorePlayerStamina(PlayerId(), 1.0) end end Should have infinite stamina, or only specific groups

Developers can write scripts that forcefully reduce a player's stamina if they are moving at sprinting speeds for too long, completely overriding whatever the client-side cheat menu is trying to inject. Summary: Is Infinite Stamina Right For Your Server?

Alternatively, you can force the player's stamina stat to maximum when they initially load into the server. StatSetInt(GetHashKey("MP0_STAMINA"), 100, true) Use code with caution. Alternatively, you can force the player's stamina stat

In the immersive world of FiveM—a popular modification framework for Grand Theft Auto V that allows users to play on custom multiplayer servers—roleplay is king. Whether you are playing as a hardened criminal evading the police, a dedicated emergency responder rushing to a scene, or an athlete participating in server events, stamina is a crucial mechanic.

To enable infinite stamina on a server, developers typically use a client-side script that continuously resets the player's stamina value. 1. Using Native Functions

CreateThread(function() while true do Wait(0) -- Check every frame local players = GetPlayers()