Pes 2013 Img File List Install [updated]
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: Houses critical player and team data, such as faces, hair styles, and kits.
, containing the core game assets such as player faces, stadiums, kits, and database files. For a standard installation or when applying patches, these .img files are typically located in the root installation directory (usually C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013\img ). Standard .img File List pes 2013 img file list install
| File Name | Description | | :--- | :--- | | | The English language file. Contains commentary, menu text, and on-screen strings. Other languages include dt00_f (French), dt00_g (German), dt00_i (Italian), dt00_s (Spanish). | | dt01.img | Crucial. Contains the game’s core database: player names, stats, team formations, league structures, and transfer data. Most patch updates require replacing this. | | dt02.img | Mainly stores animation data and player skeletons (movement physics). Rarely modified by standard patches. | | dt03.img | Stadium model data and lighting maps for the default stadiums. | | dt04.img | Crucial. Contains the “para” file (parameter data) which controls ball physics, game speed, AI behavior, and referee strictness. | | dt05_x.img | Menu graphics, buttons, fonts, and UI layouts. The x stands for language (e.g., dt05_e.img for English). | | dt06.img | Crucial. The largest file. Contains 2D textures for kits, emblems, logos, and faces in edit mode. This is where most kit packs go. | | dt07.img | Stadium textures (pitch patterns, ad boards, turf color, crowd banners). | | dt08.img | Boots, ball models, and accessory textures (gloves, wristbands). | | dt09.img | Referee kits and assistant referee models. | | dt10.img | Sound effects – crowd chants, whistle sounds, ball kick audio. Not commentary. | | dt11.img | Player face map data (pre-built faces). Many mods add faces via dt0c.img instead. | | dt12.img | Entrance scenes, trophy celebrations, and cutscene animations. | | dt13.img | Scoreboard overlays, TV logos, and replay wipe effects. | | dt14.img | Pitch-side advertising boards (electronic and static). | | dt15.img | The Master League and Become a Legend visual assets (newspaper headlines, agent photos). | | dt16.img | Background music (BGM) and stadium ambience loops. | | dt17.img | Demo-related files (unused in full game, safe to ignore). | | dt18.img | Additional stadium files (for DLC-added stadiums). | | dt19.img | Licensed league-specific assets (e.g., UEFA Champions League graphics). | | dt20.img | More menu graphics and pre-match formation screen assets. |
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This means the game engine cannot find the file mapping. Ensure your folder names inside Kitserver perfectly match the list above (e.g., must be lowercase dt0d.img , not uppercase or misspelled).
This method is preferred because it doesn't inflate the size of your massive IMG files. Can’t copy the link right now
Method 1: The Kitserver / PESEdit Selector Method (Recommended)
For detailed maps of what each specific ID within these files represents (like which ID corresponds to a specific team kit or player face), you can find comprehensive lists on community platforms like Scribd . 0) or trying to install a particular ?
