Fix — Pes 6 Preset Face List

Fix — Pes 6 Preset Face List

----- STRIKERS / FORWARDS ----- 0001 - P. Maldini (Classic) - 0001 0009 - J. Cruyff (Classic) - 0009 0014 - G. Weah (Classic) - 0014 1041 - T. Henry - 1041 1042 - R. Van Nistelrooy - 1042 1045 - R. Carlos - 1045 1046 - Z. Zidane - 1046 1048 - R. Ronaldo - 1048 1049 - A. Del Piero - 1049 1050 - P. Maldini - 1050

Ensure your .bin face files are strictly formatted for PES 6. Importing faces intended for PES 2008 or PES 5 into your GDB folder will trigger immediate memory allocation crashes.

1033, "Lionel Messi"

The "preset" face system in PES 6 relies on specific internal IDs mapped to .bin files within the game’s main data archive ( 0_text.afs ). Below is a breakdown of how to identify and fix these lists.

: Face ID: 29 | Hair: 9 (Very Short/Straight/2) David Beckham : Face ID: 11 | Hair: 54 (Special/Champagne) Wayne Rooney : Face ID: 45 | Hair: 21 (Short/Straight/3) Cristiano Ronaldo : Face ID: 78 | Hair: 89 (Special/Black) pes 6 preset face list fix

Below is a formatted list of who definitely have Preset (Built-in) Faces in the original PES 6 data structure. You can use this as a reference to check if your editor or database is correct.

Go to your PES 6 installation directory and open kitserver/GDB/faces/ . Open the map.txt file using Notepad++. ----- STRIKERS / FORWARDS ----- 0001 - P

How do you know if your map.txt is corrupted or your list is broken? Look for these classic signs:

For advanced users, hex editing the unknow_00055.bin file allows for direct database modification. This is used to "unlock" preset faces for players who were originally assigned generic "Build" faces by Konami. Weah (Classic) - 0014 1041 - T

Use PES Editor to match the Option File to your Map.txt.