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Ravenfield Build — 25 Full [top]

Ravenfield (officially Early Access Build 25 ) was a significant update released on July 16, 2021 . Known as the "Attack Heli Update,"

Since Ravenfield is a purely single-player experience, the intelligence of "bots" is critical. Build 25 introduced several "quality of life" improvements to AI behavior:

Since the release of EA25, Ravenfield has continued to evolve, with EA26 focusing on updating the game's Unity engine to 2020.3 LTS, improving performance on modern hardware. As of April 2026, the developer announced that the goal is to . The full 1.0 release will include the Conquest campaign mode and further improvements to modding support. ravenfield build 25 full

Whether you're looking for a quick skirmish or a long-form conquest mode, Build 25 ensured that your blue-on-red wars were smoother, prettier, and more tactical than ever before. Attack Heli Update - Early Access Build 25 - SteamDB

Ravenfield Build 25 (Early Access 25) was a significant milestone in the game's development, primarily known for the and critical bot AI enhancements. It is now considered a "Legacy" version because Build 26 introduced a major engine update that rendered many EA25-specific mods incompatible. Key Features of Build 25 Ravenfield (officially Early Access Build 25 ) was

Added 4 long-range missiles that track the player's laser target crosshair, effective for manual targeting at long distances. Improved Bot AI:

The update introduced ground effect mechanics , granting pilots extra thrust when flying close to the terrain to help recover from near-crashes Fandom. Additionally, official helicopters received directional drag forces , allowing them to travel substantially faster when nose-pointing directly into the relative airflow Fandom. As of April 2026, the developer announced that

: The update exposed a dedicated waypoint architecture to mod makers. This allows custom level creators to map out precise paths, synchronize squad movements, and dictate bot stances (crouching, prone, or standing) for cinematic, mission-driven level designs. Graphical Enhancements & Particle Optimization