To fix the issue where tModLoader gets stuck on a "reload complete" or "joining" screen, you generally need to address mod synchronization or network timeouts.
Why does "reload complete" not lead to a successful join? The answer is rarely one thing. Based on crash logs and community data (GitHub issues, Steam forums, and Discord support channels), here are the top five culprits.
Re-join the server to force a fresh, clean download of the server-side versions. 3. Clear the Mod Configs reload complete joining tmodloader
Ensure you are running a 64-bit operating system.
The message is the gateway between your mod list and your gameplay. When it works, you barely notice it. When it breaks, it is deeply frustrating. But in 95% of cases, it is not a bug in tModLoader itself—it is a memory limit, a mod conflict, or a corrupted save. To fix the issue where tModLoader gets stuck
tModLoader is a 32-bit application by default (unless you are using the 64-bit branch). Mods like Calamity , Thorium , or large content mods consume massive amounts of memory during the reload phase to load assets.
Let us move from simple, non-destructive fixes to more advanced troubleshooting. Based on crash logs and community data (GitHub
The most common reason for getting stuck at the joining phase is running out of system memory. Modded Terraria is incredibly resource-intensive. If you are running large content mods like Calamity , Thorium , and Fargo's Soul Mod simultaneously, the standard 32-bit architecture cannot handle the memory load. Check Your tModLoader Architecture
Network timeouts often happen because your PC is trying to download, unpack, and reload mods all while maintaining a live connection to the server. You can bypass this by installing the mods before you click join.